Architecture Video

AI Video Generator for Architects

Start from a render, a photograph or a sketch. Pick the camera move and get a walkthrough back as an MP4, without a 3D model or a render farm.

An architectural video of a white rendered gabled house on a hillside at dusk, glazed at ground level above a valley

Trusted by 20,000+ architects and designers

What Changes

A still gets looked at, a video gets watched

Four things that change when the render moves.

No 3D model needed

The video is generated from the image you already have. No scene to rebuild, no camera path to keyframe, no GPU to buy.

Minutes, not a fortnight

A studio quotes weeks for a walkthrough. This comes back while the client meeting is still in the diary.

One workspace, several models

Video models are good at different things. Pick the one that suits the shot without a separate subscription for each, and drive them all with the same controls.

Made for the feed

Portals and social reward video. A still competition entry or listing scrolls past; a short clip stops.

Animate the design, not just the camera

The camera can hold still while the design changes. Add the timber to a concrete frame, swap the cladding, and let the material be the thing that moves.

A white rendered gabled house at sunset with timber cladding part-applied to the gable end and two further panels suspended in mid-air above the roof

Workflow

How to Make an Architectural Walkthrough

One image in, an MP4 out. No modelling step and nothing to install.

Step 1

Upload the image

A render, a photograph, a CAD elevation or a sketch. JPG or PNG.

Step 2

Choose the camera move

Orbit, push-in, pan, dolly or a flythrough. Or describe the move you want in a sentence.

Step 3

Download the MP4

Straight into the client presentation, the competition board or a reel.

Set the first frame and the last frame

Give it where the shot opens and where it lands. The camera travels between the two, which is how you get the move you planned rather than an approximate one.

First frame
Last frame

And the shot it produces

The two frames above, run as a single move. Nothing is redrawn between them, so the building at the end is the building you started with.

A whip zoom travelling from outside the house through the glazing into the living room, generated from the two frames above

Camera

Direct the shot, not just the render

The same controls whichever model you pick. Choose a preset or describe the move, set the first and last frame, and keep the shot you asked for.

Slow orbit

Push in

Pan across

Flythrough

Start and end frame

Custom prompt

Architectural Reels for Social

The same project, cut vertical for the feed. Practices use these for project announcements, competition entries and the work in progress posts that keep a studio visible between commissions.

An aerial pass around a white gabled house with a glazed corner, on a grass hillside at golden hour
Camera movement
The same house as an exposed timber frame on its concrete slab, at sunset
Construction timelapse
The same house at night in falling snow, lit from inside
Timelapse

What design teams say about Fenestra

More than 200,000 renders have been generated in Fenestra. Here is how practices use it on client work.

Great tool for initial concepts. We provide new house and land packages and use Fenestra to update external colour scheme facade renders and floor plans for marketing purposes. Fenestra is a quick way to provide the images to clients to visualise their new home.
Michelle Morrison
Designer · Urbane Homes
Urbane Homes
Fenestra is a great tool and works really well for us. We’re using it to help establish a new internal standard for visualisation across the office, making it easier for high-quality visuals to become part of our standard project package.
Bjørn Polzin
Head of Planning · apoprojekt
apoprojekt
What sets Fenestra apart is the people behind it. The team is always available, genuinely listens to user needs, and provides a level of support that is responsive, approachable, and highly professional.
Raquel González
Real Estate Marketing Department · VAPF
VAPF

Common Questions

What architects ask before putting an AI-generated walkthrough in front of a client.

Upload the render, photograph or sketch, choose a camera move, and the clip comes back as an MP4. There is no scene to rebuild and no camera path to keyframe, so the whole thing happens inside a working session rather than an overnight render.
It is a moving presentation of a design: a camera travelling through or around a scheme so a client can read depth, scale and sequence in a way a still cannot show. Traditionally it means a full 3D model, keyframed camera paths and hours of render time. Generated from a single image it takes minutes.
A slow orbit suits a standalone building where the form is the story. A push-in suits an interior, because it takes the viewer through the room the way they would walk it. A pan works for a long elevation or a street frontage. A flythrough suits a site or a masterplan, where the relationship between buildings matters more than any one of them.
No. A single image is enough. If you have a model you can render a view from it first and animate that, but the model is an input at most, never a requirement.
Those are real-time engines that animate a 3D model you have already built, with the hardware and licence cost that implies. Fenestra starts from an image, so it covers the early stages where no model exists yet, and the concept work where building one is not worth the hours.
Yes. Everything generated on a paid plan comes with full commercial rights, which covers client presentations, competition submissions, your website and social channels.
Plans start at $10/month on the Individual tier and $35/month on Pro, with Team plans for studios. Annual billing saves 20%. Video generations draw on a shared credit pool and the cost varies by the model you choose, with the exact cost shown in the app before you run it.
Yes. A site photograph works the same way as a render, which is useful for existing buildings, refurbishment work and context shots where no model exists. The photograph stays the starting frame, so the result is recognisably the real building.
Yes, on the models that support it. Give it the opening image and the closing image and the camera travels between them, which is how you get a specific move rather than an approximate one. It is the closest thing to keyframing a shot without opening animation software.
Yes. Choose a preset for an orbit, push-in, pan, dolly or flythrough, or describe the move in a sentence. That is the difference between a tool built for architecture and a general video model that interprets your image however it likes.
A high-resolution MP4, which drops straight into a presentation, a competition board, a website hero or a social post without conversion.
Those are models. Fenestra is the workspace you run them in, built for architects and interior designers rather than for video in general. Generate the render, edit it, enhance it and animate it in one place, picking the model that suits each step and driving them all with the same controls. What you avoid is a subscription to each of them and the trial and error of working out which one handles a building without bending the walls.
One with clear depth and spatial relationships. A view down a street, through a room or across a site gives the camera somewhere to travel. A flat elevation gives it very little, so it will produce a subtler move.